A Tabletop Naval Conquest Game

Cannons & Coastlines

2–20 players • 30–90 minutes • Age 12+

Command your fleet across the open sea. Fire real cannons. Capture islands. Plunder treasure. Dominate the waves.

See It in Action

Printed pieces

Queen's Fleet ship with sails and flags.
Island and ship testing.
Queen's Fleet ship movement testing (glass surface).
Rocks, reefs, and terrain scale testing.

Playtest footage

How It Plays

No dice, no grid. Physical ships, snap cannons, and an island map built from whatever you've printed.

Move, Fire, or Collect

Each ship takes one action on your turn — push it across the table, fire your cannon, or collect coins from an island you hold.

Actual Cannons

3D-printed snap cannons that fire cannonballs across the table. Aim matters more than dice — getting good wins fights.

Capture Islands

Plant your flag to claim an island. Held islands generate treasure coins and double as gun emplacements.

Spend Your Plunder

Coins buy extras: full sail for speed, repair crews to patch damage, or boarding parties to steal enemy ships.

Choose Your Fleet

Each faction plays differently. Pick one that fits your style.

Base Game
Queen's Fleet

Queen's Fleet

The Well-Rounded Standard

3 Ships-of-the-Line 4 HP each 4 Cannon Slots

Disciplined crews allow 180° pivots. A good pick if you're just learning the game.

Free with Base Game
Base Game
Corsairs

Corsairs

Fast and Fragile Raiders

4 Sloops 3 HP each 3 Cannon Slots

Hit-and-run specialists with double movement. Draw extra coins when boarding or capturing.

Free with Base Game
Coming Soon
Treasure Fleet

Treasure Fleet

Fewer ships, better income. Double coins from held islands.

Coming Soon
Sun Fleet

Sun Fleet

Carved stone ships. Slow, but shrug off the first hit each turn.

Coming Soon
Shadow Fleet

Shadow Fleet

Fragile but relentless. Destroyed ships return from the deep.

Coming Soon
The Industry

The Industry

Forward-only cannons, relentless mechanical propulsion.

Coming Soon
The Islanders

The Islanders

Lightning-fast canoes with rear-firing cannons. Start with one island already held.

Rulebook

The rules we're using at our own playtests. Still changing session to session.

Early Development

Rules are actively changing from playtest to playtest. Base game print files and a printing guide will follow once they're ready — join the mailing list for release notes.

Digital Rulebook

Reference PDF for reading on screen. The printable half-letter booklet is emailed to subscribers. Work-in-progress files are mirrored on GitHub.

Download PDF

Who's Behind This

I'm Joshua Bemenderfer, a software engineer by day. I wanted a battleship game that was actually fun — where you actually move, strategize, and fire at other ships. It got away from me and went viral, and now a small crew of us (my wife and a few coworkers) are making it for real.

We design every piece, print it, and play it. Rules get rewritten when something doesn't work in playtesting. The base game will be released for free so anyone with a printer can play. Paid add-on factions will fund the next round of work on the game.