A Tabletop Naval Conquest Game
2–20 players • 30–90 minutes • Age 12+
Command your fleet across the open sea. Fire real cannons. Capture islands. Plunder treasure. Dominate the waves.
Printed pieces
Playtest footage
No dice, no grid. Physical ships, snap cannons, and an island map built from whatever you've printed.
Each ship takes one action on your turn — push it across the table, fire your cannon, or collect coins from an island you hold.
3D-printed snap cannons that fire cannonballs across the table. Aim matters more than dice — getting good wins fights.
Plant your flag to claim an island. Held islands generate treasure coins and double as gun emplacements.
Coins buy extras: full sail for speed, repair crews to patch damage, or boarding parties to steal enemy ships.
Full rules, scoring, and diagrams in the rulebook.
Each faction plays differently. Pick one that fits your style.
The Well-Rounded Standard
Disciplined crews allow 180° pivots. A good pick if you're just learning the game.
Fast and Fragile Raiders
Hit-and-run specialists with double movement. Draw extra coins when boarding or capturing.
Fewer ships, better income. Double coins from held islands.
Carved stone ships. Slow, but shrug off the first hit each turn.
Fragile but relentless. Destroyed ships return from the deep.
Forward-only cannons, relentless mechanical propulsion.
Lightning-fast canoes with rear-firing cannons. Start with one island already held.
For subscribers
Subscribe and we'll send you the printable ruleset booklet we use at our own playtests. You'll also get a note when a new faction is ready, along with whatever we're learning from sessions along the way.
Unfiltered updates and discussion, for playtesters and anyone curious about the bits and bobs before the first version lands.
Join the DiscordWant to chip in? 3D modeling, printing, and playtesting eats a lot of time. A little support goes a long way.
The rules we're using at our own playtests. Still changing session to session.
Rules are actively changing from playtest to playtest. Base game print files and a printing guide will follow once they're ready — join the mailing list for release notes.
Reference PDF for reading on screen. The printable half-letter booklet is emailed to subscribers. Work-in-progress files are mirrored on GitHub.
Download PDFI'm Joshua Bemenderfer, a software engineer by day. I wanted a battleship game that was actually fun — where you actually move, strategize, and fire at other ships. It got away from me and went viral, and now a small crew of us (my wife and a few coworkers) are making it for real.
We design every piece, print it, and play it. Rules get rewritten when something doesn't work in playtesting. The base game will be released for free so anyone with a printer can play. Paid add-on factions will fund the next round of work on the game.